AI Insights · Timothy · April 2023
Top 5 First Person Games on iOS in Europe: Q1 2023 Performance
An overview of the performance metrics for the top 5 first person games on iOS in Europe during Q1 2023, highlighting trends in revenue, downloads, and active users.
In Q1 2023, the top 5 first person games on iOS in Europe showed varying trends in revenue, downloads, and active users. This data, provided by Sensor Tower, offers insights into the performance of these popular games.
Call of Duty®: Mobile from Activision Publishing, Inc. saw a dynamic quarter with weekly revenue fluctuating, peaking at approximately $743K in late December and ending the quarter with around $646K. Downloads decreased from 153K in late December to 93K by the end of March. Active users also saw a decline from 1.97M to 1.66M over the same period.
Standoff 2 by AXLEBOLT LTD experienced a dip in weekly revenue, starting at about $174K and dropping to $101K by the end of the quarter. Downloads fluctuated slightly, with a high of 89K in early January and ending at 73K. Active users remained relatively stable, starting at 1.45M and ending at 1.59M.
Makeup Stylist -DIY Salon game from REMEMBERS INFORMATION TECHNOLOGY CO., LTD. showed an upward trend in weekly revenue, starting at $879 and increasing to $1.7K by the end of the quarter. Downloads varied, starting at 79K, peaking at 85K in early March, and ending at 75K. Active users steadily increased from 362K to 463K.
Sniper 3D: Gun Shooting Games by Wildlife Studios had stable weekly revenue, beginning at $55K and ending at $44K. Downloads started at 72K, peaked at 87K in early January, and then dropped to 54K by the end of the quarter. Active users showed some fluctuation, starting at 272K, peaking at 342K in mid-February, and ending at 303K.
Traffic Rider from Skgames Yazilim Muhendislik Teknoloji Ltd. Sti. saw a mostly stable revenue trend, starting at $2.9K and ending at $3.8K. Downloads varied, starting at 64K, peaking at 94K in mid-February, and ending at 72K. Active users increased from 730K to 856K over the quarter.
These insights highlight the dynamic nature of the mobile gaming market. For more detailed data and analysis, visit Sensor Tower.